Members | Sign In
All Forums > News
avatar

Suggestions

posted Feb 28, 2011 04:48:30 by TheBest
Some suggestions to improve the server:

fix curse of divinity(soulhound skill). i hit ppl for up to 38k with mcrits. to fix try limiting the number of buffs that increase the dmg to retail like 24 buffs+12dances.

fix mages. mage skills hit for 1k even with 200k matk while fighters constantly do 5k crits with 50% crit rate and 2500 atk spd
even worse when fighting mobs, mage needs 3min, fighter 30sec.
also: the cloak increases dex and con heavily but none of the mage attributes, might be one of the reasons

i don't really like changing the game but this seems necessary: disable cancel outside oly. it's really annoying on a highrate to rebuff all the time.

remove the wait time from buffer and npc service. also make the npcs useable while in combat/flagged but remove buffers from pvp zones.

change the pvp zone, make it more rewarding, so that ppl with +30 farm their and pvp changes to this zone. the farm zone is to crowded for pvp.
and make the mobs with high def and low hp, so ppl can't heal themselves on them. like 1k hp and max 50 crit or so. i already talked with katie about this.

make ppl needed for oly to start 4 and for classbased 2, with max 30 on 9 ppl required for oly to start is to much

put freya necklace in shop or let a raid drop it (blessed too)

put a way to obtain fame

put a way to obtain giant codex discipline/oblivion

disable death penalty, useless on a highrate.

greetings TheBest

ps.: most important stuff underlined
[Last edited Apr 01, 2011 21:43:28]
page   1
2 replies
avatar
Ceylan said Feb 28, 2011 17:10:26
fix curse of divinity(soulhound skill). i hit ppl for up to 38k with mcrits. to fix try limiting the number of buffs that increase the dmg to retail like 24 buffs+12dances.

well i play a Soulhound and i like the buffs, i think if Admin will decrease the buffs many ppl will leave so i dont have a problem if Admin delete the skill curse of divinity its better than decreasing the buffs -.-
avatar
TheBest said Mar 04, 2011 20:49:30
you missunderstood me there :)

i don't want to decrease the number of buffs everyone can have.

curse of divinity determines its damage according to the number of buffs the target has

i want to limit the damage of the skill by giving it a maximum of buffs that increase dmg

for example: you have 40 buffs, cod gets 100 dmg/buff, leaving you with 4k dmg

my fixed version would be: you have 40 buffs, cod gets 100 dmg/buff but only counts to a maximum of 20 buffs ->2k dmg

just an example. retail is 24 buffs +12 dances iirc
Login below to reply: